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Eternal poison vanillaware
Eternal poison vanillaware











eternal poison vanillaware

Any status of the same time applied later will overwrite the status. Only one physical status and one mental status may be applied at any given time. There are also positive and negative status effects in both of these types. There are two types of status effects: physical and mental. Values over 100 indicate the attack is reflected. Values over 100 indicate the attack is reflected.ĭark: Dark resistance. Values over 100 indicate the attack is reflected.Īir: Air resistance. Values over 100 indicate the attack is reflected.Įarth: Earth resistance. Each MDF point takes away 1 damage before resistance.įire: Fire resistance. Each DEF point takes away 1 damage before resistance, direction bonuses, and distance penalties. Each ATK point is worth 1 more damage before resistance, direction bonuses, and distance penalties.ĭEF: Physical defense. I'm not sure about the mechanics completely, so I will be using 500+SPD for now.ĪTK: Physical attack. I believe actual CTB speed is 500+SPD, but this is also modified after attacking, moving, etc. INT: Affects magical damage and power of healing spells. Moving across a space in front of or diagonally in front of an enemy costs twice as much. HP: Lose these and you become the demons. STR/VIT/INT/MND/SPD are considered base stats, while ATK/DEF/MDF are derived stats. It behaves differently than the other magical elements. Meta is generally magical in nature, but is basically the "non-elemental" element of the game, so I listed it seperately. I just use these terms as they are generally which defense is hit by those attacks. While I classified them as Physical and Magical, there are attacks that will be part magical elemental but hit physical defense. Magical: Fire, Water, Earth, Air, Dark, Light There are ten elements in Eternal Poison: This makes it harder to get to the side or behind enemies than the MOVE stats here indicate. There is a mechanic where characters moving across a square directly in front of or directly diagonal in front of a character of the opposing team causes them to use 2 MOVE rather than 1. Table of Contents (because this is going to be long.)Įternal Poison is a CTB-based SRPG. The first 5 posts don't have spoilers, the 6th post has some, and the 7th has extreme spoilers.













Eternal poison vanillaware